Robotic Simulator: How to Define Different Types of Inputs for the Project (22/27)
In the previous section, we learned about the basic settings and how to export and test the simulator from the Unity engine.
In this lesson, we will use different inputs other than keyboards and mice, such as joysticks and various controllers in Unity, and implement them as functional buttons in the simulator.
Important: Robotic Simulator’s Source Code and Sample Output:
The source code for the entire tutorials (from 1 to 27) can be downloaded HERE! And a test output for Windows can be downloaded HERE! You can easily get output for macOS by installing and running the source code on macOS.
Watch the video version of this lesson below: